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2nd Annual Conference for High Impact Instructional Practices

August 6, 2019

Please find below a description of each concurrent session.  

Games and Roleplaying in the Classroom

Tuesday, August 6, 2019 at 1:15 PM–2:15 PM Eastern Time (US & Canada)
Room 225
Abstract for Conference Program (150 words max)

The Library Ambassador Program hires approximately 20 undergraduate students each fall and provides them with two semesters of information literacy and research skills instruction before deploying them across campus to help students with their research. As part of their training, instructors use various game-play strategies in the classroom including: a card game designed to teach players about databases and how they function, a card game intended to teach players how to evaluate sources of information, and a roleplaying activity meant to prepare ambassadors for experiences in helping students. Many emotions are involved in the action of gameplay such as competitiveness, satisfaction, and excitement. The card games and roleplaying activities we play in class harness these emotions to create a fun and engaging way to develop research skills. Games in this context also provide opportunities for collaborative learning as students work together to problem-solve and to learn new skills.

Primary Presenter

Lydia Copeland Gwyn, Masters of Arts in English and Masters of Science in Information Sciences (in progress), East Tennessee State University

Additional Presenters

Jonathan Wilson
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