Skip to main content
logo

AAACE 2021 Annual Conference

October 3–8, 2021

Miramar Beach, Florida

Select FILTERS to search by keywords or presenter.  Please note:  there may be a delay as system processes.

Undergraduate Student Education: Using Videogames in the classroom

Thursday, October 7, 2021 at 11:35 AM–12:00 PM EDT
Azalea I (105)
Keywords

Education, Videogames, Undergraduates.

Session Abstract

The aim of this session is to describe how videogames can be used in a workshop designed to teach undergraduates behaviorism, one of the five pillars of psychology. Opening the door to new teaching techniques 

Session Description

In 2018 more than 166 million adults in the United States played Video Games in the (Entertainment Software Association) meaning that it is logical to incorporate such a hobby into education. The use of such a popular topic in education will diversify a lesson and may result in an increase of retention.

The COVID-19 pandemic has inadvertently opened the door to new and unique ways to teach using technology. With the need to teach virtually, educators are finding interesting ways to present the course content and keep students engaged in an environment which may impede traditional ways of increasing engagement. This session will show a way to use the common hobby, video games, to teach. Specifically, using behaviorism as an example, I will describe how educators can use video games to teach psychological content.

Primary Presenter

Robinson, Zachary, Liberty Magnet Highschool
Loading…